
Small police station
Build menu: Services > Police
Covers the streets around it
Stations, hospitals and funeral services: reach, staff and vehicles.
Each station or hospital covers the homes within its reach, shown as a dotted circle when you place it. They need staff from your residents: with fewer than half, the building stops working once it has been open 10 game minutes. About half of each police station's cars are out on patrol at any time.

Build menu: Services > Police
Covers the streets around it

Build menu: Services > Police
Covers a large part of the city. Needs a wide lot: two lots side by side

Build menu: Services > Police
Somewhere to hold offenders: makes every station more effective. Needs a wide lot: two lots side by side

Build menu: Services > Fire
Puts out fires in the streets around it

Build menu: Services > Fire
Puts out fires across a large part of the city. Needs a wide lot: two lots side by side

Build menu: Services > Fire
$50, then $0.50 a day. An engine with a hydrant near the next fire goes straight on to it

Build menu: Services > Health
Treats the sick and injured in the streets around it

Build menu: Services > Health
Treats the sick and injured across a large part of the city. Needs a wide lot: two lots side by side

Build menu: Services > Health
Three wings, a helipad and an emergency department. Twice a hospital's reach and ambulances. Needs a huge lot: four lots along the road, two deep

Build menu: Services > Death
Its two hearses collect the dead from homes within reach, day and night, with no limit a day

Build menu: Services > Death
150 graves. Hearses bring the dead here

Build menu: Services > Death
Never fills up
Build menu: Services > Death
A chapel, a memorial garden and room to park. Never fills up. Needs a wide lot: two lots side by side
The reference pages are made from the game's own data, version 1.8. Numbers can change between versions.