
Draw roads the way real towns grow: at any angle, curved, in circles or as ready-made grids. Lift highways onto raised decks so through traffic passes over your streets, and join them up with on and off ramps.

Every junction is yours to tune. Add lights, stop and yield signs, ban turns, and decide which lane may go left, ahead or right. Drivers read the arrows you paint and pick their lane to match.

Zone homes, shops, offices and industry, and the city builds itself. Lots become fenced building sites with cranes, houses are rebuilt bigger as families prosper, and a happy, growing city earns its towers.

Place the buildings that make a city famous. Stadiums fill on game night, airports bring visitors and new residents, and a race track, theme park and observation tower draw tourists who pay the city.

Nobody in The City is a number. Each resident has a name, a home, a job, savings, a car or not, and opinions. Click anyone in the street to follow their day, see their tickets, or find out what is bothering them.

Cars queue, keep to their lane, wait for gaps and give way to people crossing. Nobody drives through anyone else, so a bad junction really jams, and fixing it really works.

Build a depot, place the stops and draw each route stop by stop. Buses pull into their own lay-bys, run from early morning to late at night, and carry people who would otherwise drive.

Services need a building, a budget and staff from your own residents. Fire engines race through traffic, crews run out hoses, police patrol and pull drivers over, and ambulances answer every crash.

Utilities run along your roads. Build a plant beside any road and everything joined to it is served, up to what the plant can make, from wind turbines to a nuclear station with steaming cooling towers.

One depot keeps the city clean and moving. Ploughs go out after every snowfall, widest roads first, and garbage trucks work the streets that have waited longest.
Spring blossom and rain, full summer green, red and gold in the fall, and snow that settles on roofs and roads in winter. Every tree changes, a few at a time, as each season arrives.

Snow settles on every lane, and the city has to deal with it. Traffic wears the busy roads back to wet asphalt within a couple of hours, quiet streets stay white for half a day, and your ploughs head out after every snowfall, widest roads first.

Dusk turns the sky red, the street lamps come on, and office windows light up floor by floor under a pale moon. The city keeps running all night, and its people keep their own hours.

Every resident is simulated for real: their own job and working hours, their own paycheck, the taxes taken out of it, and the rent, bills, groceries, car loan, gas and insurance they pay. Prices are real US prices by the month, and each game day is charged a thirtieth of the month. Open any family's household window to see where every dollar goes.

Invite a friend through Steam and build the same city together, on one budget. The host's game runs the city while you both lay roads, zone and place buildings.
Press F8 anywhere in the game to ask for a feature or report a bug, with a picture of your city attached. Good ideas go on a public list, and players vote on what we build next.